![]() My boss, the stuffy Archmage Arkanos, has charged me with a series of mundane tasks: retrieve this, kill that, get a lot of gold… all in a day’s work for a lowborn peasant! With my tasks in mind, I dove down the shaft into the unknown depths below and defeated my first foe, a fearsome blue slime… thing. Each time you descend into the mineshaft, you’ll find gold, which you’ll then use to upgrade your main combat stats, and a rarer special currency called Thorium that you’ll use to purchase new items. The game introduces you to your character, one of the aforementioned commoners, and immediately greets you with a colourful array of market and trader NPCs who introduce its first major mechanic: currency and upgrades. That’s an apt metaphor for the game itself - you can expect to die a lot, but fortunately you’ve got an endless supply of commoners to send into the meat grinder. UnderMine ’s menu screen features lovingly-detailed pixel art of a never-ending procession of peasants jumping feet first into the depths of a mineshaft. Instead, I want to discuss UnderMine based on its own merits and avoid getting into needless Dark Souls /” Souls -like” comparisons. The genre is so influential - especially in modern indie development - that anyone familiar with the term intuitively knows what to expect and often falls into the trap of comparing new roguelikes to the classics, and that often gets us nowhere despite any similarities it may share, I don’t want to do UnderMine the disservice of comparing it to the rest of the genre. UnderMine is first and foremost a roguelike, a genre that has become synonymous with games such as The Binding of Isaac or Enter the Gungeon. It’s the quarantine time-sink I’ve been waiting for, and another example of an early access success. Today we’re looking at UnderMine, the early access title from Derek Johnson and Clint Tasker’s new studio Thorium, and it does inspire awe - UnderMine has seriously impressed me. There’s something awe-inspiring about the thought of a one- or two-person team creating something masterful from passion and individual skill, in stark contrast to titles that feel as if they’ve been run through a board of businessmen before launch. 20 on Steam Early Access.We all love a good indie game. “UnderMine” is scheduled for release Aug. With the backing of Fandom, expect the game to get its own Gamepedia page, where players can find tips to help their avatars live longer in the dungeon. ![]() It won Best Adventure at the Indie Playground at DreamHack Atlanta 2018, according to Thorium’s Derek Johnson. Thankfully, the recently deceased adventurer is allowed to pass on the upgrades to this new character and that move lets the following peasants go deeper in the mines and take on bigger bosses.ĭeveloped by Thorium Entertainment, “UnderMine” has already garnered praise. These characters have one life, and if they lose it, they die permanently and a new person takes their place. Players take on the role of peasants who descended into the depths hoping to mine gold. The major difference between “UnderMine” and that NES classic is the roguelight elements introduced into the adventure. ![]() These spelunkers even collect treasure as they venture into the depths. The way the avatars go from room to room is reminiscent of the NES classic. At first glance, the game has a strong resemblance to “The Legend of Zelda” vibe. The firm behind these pages is branching out to game publishing, and the first title under its wing is “UnderMine,” a roguelike. 3” or the name of an obscure villain in “X-Men.” It’s usually a go-to if one ends up in a bar argument over a power-up in “Super Mario Bros. These sites detail the history and inner workings of games, movies and other entertainment franchises. Fandom is mostly known as the company behind the Wikia pages.
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