![]() If you are not using Xidi and the first controller that is detected by your PC is an XInput controller, the triggers and D-pad on the controller will not be detected/work with the game. Note that vibration will likely not work with DirectInput controllers as-is, as Microsoft seems to have deprecated ForceFeedback (DirectInput vibration) support on modern Windows operating systems some time ago. While you can disconnect and reconnect the same DirectInput controller, you cannot disconnect then connect an entirely different controller while the game is running. If using Xidi and the first controller that is detected by your PC is a DirectInput controller, Xidi will run in "DirectInput mode" and the game will only accept the DirectInput controller it detected on launch. You can also disconnect the XInput controller and connect an entirely different XInput controller while the game is running and the game will accept the new controller. In this mode, you can connect an XInput controller to your PC at any time while the game is running and the game will accept the controller. If using Xidi and the first controller that is detected by your PC is either an XInput controller or no controller at all, Xidi will run in "XInput mode" and the game will only accept XInput controllers for use while playing. Continue reading below for more information on controller compatibility with the game: If using Xidi Xidi is used to bring modern controller support for the game. ![]() If using Xidi, there are exceptions to this rule. Unsure what controller is being detected first by your PC? Go to and see what controller is connected for "Player 1". I reduced the audio levels in the game's Options menu but certain parts are still loud. Therefore, the game's resolution should match or exceed OBS' output resolution. Just note that setting the game's resolution to a size that's smaller than OBS' output resolution will result in blurry game visuals for your streaming audience. When using Window Capture for the game and setting the Source to fit within your entire OBS canvas, the game will scale to use as much of the canvas as possible without distorting its visuals, even if the game's resolution is different than OBS' output resolution.
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